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King K. Rool’s amiibo figure was released in February 2019 alongside Piranha Plant and the Ice Climbers. However, its effectiveness varies depending on whether clashing against his attacks is actually worthwhile. He would then receive more impactful buffs later on in multiple patches. This makes him easily accessed at a low level, while still being usable on a higher level of play. Does a quick flip before performing a double foot stomp in a Superman pose. Only dash attack, forward and up tilts are able to follow up at 125% and kill reliably. King K. Rool is the character that made the most appearances in newcomer trailers in CGI form, appearing in his own. It is also very possible for opponents to combo with the crown, or pick it up again after throwing it, with very little counterplay available. King K. Rool has over 30 morphs, including morphs for donning his pirate hat and boxing gloves. Villager taking out K. Rool's pocketed Crown on Tortimer Island. His forward aerial is arguably his best move overall, being a cornerstone for his neutral game. I would imagine a possible update to DK Tropical Freeze for potential support. King K. Rool (SSBU) Kingu Kurūru), who has gone by many aliases, is the malevolent ruler of the Kremlings and the Master of the Krock Krew. However, he has some characteristics that notably set him apart from his heavyweight peers; he has a wide variety of moves that serve multiple utilities, a great recovery, and other valuable techniques that aid his playstyle, focusing on punishing mistakes and zoning against horizontal approach. Additionally, he makes an appearance as a few primary spirits under his alter egos from the Donkey Kong Country series. Your both cruel and you hate the Kong’s.Your friendship didn’t end until you both had an argument two days ago. In the Canadian French version, the name tag and voice clip from the announcer on the victory screen is slightly different from the one used on the character select screen, instead featuring a noticeable translation of "the" (. For while K. Rool does have the advantage of switching between safe distancing via Crownerang and the Blunderbuss or pressuring lighter characters with his strong melee attacks, he does not perform well enough to use one strategy alone. His pink and blue costumes on Prism Tower. He is usually forced to recover low, which is extremely dangerous due to how many characters have their own unique ways to beat him here. However, just like how he capitalizes heavily on mistakes and confusion, his own openings can be heavily punished as well, requiring him to play patiently. Get cool in-game extras with amiibo accessories and compatible games. King K. Rool is ©Nintendo and Rare. List of Super Smash Bros. series characters, Super Smash Bros. for Nintendo 3DS and Wii U, Source Gaming — More Information about the Smash Direct (Famitsu Gaming), https://supersmashbros.fandom.com/wiki/King_K._Rool_(Super_Smash_Bros._Ultimate)?oldid=596096, Second heaviest character in the game, only behind. As the pick-up animation takes 17 frames to complete, this also means that it can interrupt crucial combos, leading to the opponent getting away and resetting to neutral. These matchup numbers are based off 408 games featuring King K. Rool in the SSB World database. Down aerial and back aerial are meteor smashes, with the former coming out relatively fast, while the latter is very slow, but is also one of the strongest meteor smashes in the game. The crown can actually be used to edgeguard against Propellerpack, or it can be thrown up to keep it from respawning. This ironically makes his approach ineffective despite the sheer amount of different, fast attacks he has; few of his attacks can maintain pressure without being exploited, and the lag can make moves like forward tilt a neutral reset at best. Some of them even believe that he might be a mid-tier character instead of a low or bottom tier character as previously thought. This page was last edited on December 1, 2020, at 11:03. Then, the player must defeat the spirit of Trevor C. Belmont, the right answer to a quiz question of which spirit assisted Alucard in defeating Dracula. Credits roll after completing Classic Mode. However, taking damage with these moves cracks his stomach armour, with K. Rool getting dazed upon it breaking completely after three armoured hits. Because of these factors, almost every top professional saw him as one of the worst characters in the game within months, which was especially notorious among the Japanese top players, many of which considered him to be the single worst character in the game. These techniques assist with movement, mixups, and even enable combos. while using his forward smash, the boxing glove will remain on his hand until he gets released. Side Tilt. Angle BKB/FKB KBG Landing Lag Autocancel; Nair Note that due to the way the model is designed, some of the morphs are fairly limited and may not … His Fighter Number is 67. His back throw also KOs much earlier thanks to a new 35° angle; this can gimp characters with unimpressive recoveries, such as Roy, on its own if they are not KO'd outright. PaRappa0405's L4D2 Sound Mods. It was for payback and it caused 12% damage. Then DeDeDe was about to use his jet hammer but K. Rool escapes by his propellerpack. Side Tilt. ". King K. Rool is a newcomer fighter in Super Smash Bros. For everything else under the sun, check the King K. Rool Lab Repository. Loses power the longer it is out, with the sweetspot dealing rather strong diagonal knockback, and the sourspot dealing weak, mostly vertical knockback, which can potentially lead to another up tilt or up air. Update 3.0.0 directly buffed King K. Rool, with his forward aerial's sweetspot being much easier to land, while his forward tilt gained new sweetspot hitboxes on his gauntlets, which allow it to hit buried opponents it previously wouldn't (such as Diddy Kong). Has Belly Super Armor during the leap, and deals heavy shield damage. Using Gut Check against Snake on Magicant. The high ending lag of his aerials makes fast-falling them offstage extremely risky, as it is possible to self-destruct before even getting a chance to recover, which depletes edgeguarding options. King K. Rool’s ledge attack deals 10 damage to enemies while the wake up attack will deal 7 damage to enemies. Crownerang now has a much higher percent threshold on its armor, allowing him to armor through attacks he couldn't have previously and thus significantly improving Crownerang's utility in numerous game states. However, most followups can be avoided if the opponent mashes out (especially since the throw itself is slow and gives plenty of time to react), making its kill setups unreliable at much higher percents. You and K. Rool were the best duo. It is also the most damaging in the game, and leads into a tech situation at low to mid percentages. However, thanks to its initial hop and armor, the move is surprisingly hard to intercept despite its high startup. The suction of the Blunderbuss is an effective ledge-trapping tool, especially on stages with platforms. But the easiest way that I've seen to counter King K. Rool is to do two things. Almost as fast as his neutral attack, coming out on frame 5, which is very fast for a move with reasonably decent KO power. Take your favorite fandoms with you and never miss a beat. Tilt Attacks. For a gallery of King K. Rool's hitboxes, see here. When fighting off the fifty puppet fighter army as Master Hand in World of Light, King K. Rool is one of the eight fighters fought there, being affiliated with Dharkon. While his back aerial is very strong and has a lingering hitbox, it has very high start-up lag, which makes it easy to stuff out especially with its lack of armor or intangibility, and it additionally has a very weak sourspot, making it somewhat inconsistent. Unlockable His up smash also deals more damage with knockback not fully compensated, slightly improving its KO potential as a followup out of down throw. Falco - 3.6 Vote for tiers. Upon Ultimate's release, many players noted King K. Rool's numerous strengths that were never seen before on a super-heavyweight character, namely his two projectiles, unique Belly Super Armor mechanic, a down throw that - in theory - leads to very early kill confirms, good startup on many moves, and a very long-ranged recovery. K. Rool has a very strong grab game, being one of the best in the entire game: his grabs have very long range and all have 3 active frames, and all of his throws are also very strong, heavily damaging and all of them have their utility. The vacuum animation can also be delayed and is very quick to come out if a Kannonball is in play, allowing K. Rool to easily mix up the timings. His back throw is a very strong throw with great KO potential near the ledge, which becomes even more potent with rage. K. Rool and the Kremling Krew come to Donkey Kong Island to steal Donkey Kong's banana hoard; they encountered little resistance, as the only person guarding them was Donkey Kong's friend, Diddy Kong, whom they trap in a DK Barrel. His damage output cannot be understated, with him often either getting a stock or leaving an opponent at kill percent. Ultimate Direct. All in all, King K. Rool has a somewhat hard time compensating his heavy drawbacks, even though his strengths are also very potent. This can be used to poke opponents on the ledge, then jump up with a forward or up aerial to regain advantage. His down aerial's meteor smash hitbox only lasts for two frames and the move itself has very high ending lag, making the potential punishes off of it very situational. This endlag makes it almost meaningless against some projectiles, such as Mega Man's neutral attack. The Blunderbuss can also act as a command grab, sucking in opponents and shooting them out in different directions, with the forward reshoot in particular sporting very high knockback. He is also the main villain in the Donkey Kong series, as well as the archenemy of Donkey Kong and his allies. Down throw follows up to numerous moves depending on the opponent's percent, including jab, up tilt, and up air at lower to mid percents, as well as forward tilt, forward and down smash at higher percents. Note: All numbers are listed as base damage, without the 1v1 multiplier. Neutral aerial notably became significantly better as an approach option, as the low landing lag made it a non-committal way to take hits from laggy attacks, enabling punishes other characters normally wouldn't be able to do. King K. Rool is a Super Heavyweight character, with strong super armour on a lot of his moves. However, only the first is really useful as the other two are weak. Once it sucks something in, K. Rool will immediately launch it out at a slight angle upward in front or behind him, or directly upwards, depending on the held direction. It also has a slightly later hitbox on frame 10 that deals slightly less damage, making it somewhat inconsistent at times. Blast-O-Matic king_k_rool.zip 4y. With all of this, K. Rool is always able to do a lot of damage if he lands a grab, and is able to KO with his throws earlier than practically any character in the game to the point where he gets a huge chunk of his KOs with his grabs. We have detailed them below. With the exception of the third method, King K. Rool must then be defeated on Jungle Japes. Simon Belmont vind ik ook een toffe toevoeging. 1. King K. Rool's opponents are among the heaviest characters in the game. King K. Rool's back aerial also makes him create a wall of hitboxes behind as there exists a sourspout along his arm, while the sweetspot is on his fist. King K. Rool is the second most common opponent for Classic Mode routes, as he appears in 18 different routes, with the most being. However, it quickly became apparent that King K. Rool wasn't nearly as good as players thought, as he has some of the nastiest downsides in the game to counter his strengths. Due to the high overall lag of his aerials, K. Rool is unable to juggle for extended periods of time, and his aerial game is mostly constrained to a reactive playstyle. In addition to this, the early hitbox is among the strongest up aerials in the game, being able to KO at around 100% and even earlier if used near the upper blastzone, giving K. Rool a possibility to pick up very early kills with the move, especially with rage. It is immensely slow, and moving around with it reduces the vertical speed and leaves strong momentum, which can lead to a self-destruct if not accounted for. Forward throw does decent damage, can help put an opponent offstage and in a disadvantageous position, and lead into a dash attack for a true combo until around 20%. King K. Rool was among the fighters that were summoned to fight against the army of Master Hands. Tilt Attacks. Ultimate. Ultimate tier match ups. Main article: King K. Rool (SSBU) King K. Rool makes his playable debut in Super Smash Bros. SSBU Stage Guides isn't endorsed by Nintendo and doesn't reflect the views or opinions of Nintendo or anyone officially involved in … Universe Has very long range, being just short of, 13% (Kannonball), 12% (throw), 17% (relaunched Kannonball), 9% (projectile), 7% (returning), 6% (item), Takes off his crown and flings it forward, similar to, Equips the Propellerpack worn by his alter-ego ", 1.5× (sweetspot), 1.05x (sourspot), 1.5x (reflected projectiles), Puffs out his stomach and retaliates against attacks. The move's long-lasting, lingering hitbox and Belly Super Armor makes it a very effective edgeguarding tool, as it can go through a variety of recovery moves and gimp the opponent that way. 30 notes Aug 8th, 2018. SSBU Stage Guides isn't endorsed by Nintendo and doesn't reflect the views or opinions of Nintendo or anyone officially involved in … Ultimate. Gut Check and up aerial had their notorious ending lag reduced, which makes them slightly safer, albeit still risky. K. Rool has a large and tall hurtbox while standing, Certain belly-based moves in King K. Rool's moveset (forward tilt, dash attack, up smash, down smash, neutral aerial, up aerial, down aerial, and side taunt) activate health-based, Drops from the sky with his arms crossed before chuckling. (Requested) (King K. Rool x Mermaid!Reader) from the story ♡ SSBU One-Shots ♡ by XxWellHereIAmxX (꧁ ︎ ꧂) with 1,429 reads. King K rool has the most golden belly 53 4 Your crown and cannon (side b and neutral b) have great synergy. K Rool down to a lower tier, along with Meta Knight. King K. Rool Matchups. King K. Rool was one of the many fighters that fell under Dharkon's control upon Galeem's first defeat. His neutral aerial, his fastest reliable out-of-shield option, has poor range, especially behind him. Finally, his dash attack is also equipped with Belly Super Armor, has fast startup, long-lasting, large hitbox and is very powerful, being a very potent, powerful burst option that can go through variety of attacks. However, up smash and up aerial can be used to discourage mashing and create 50/50 situations at lower percents, as the prior kills at 100% a lot of the time. for free (or Log In if you already have an account) to be able to post messages, change how messages are displayed, and view media in posts. Download and print in PDF or MIDI free sheet music for super smash bros ultimate - main theme by Misc Computer Games arranged by tUTranscriber 2 for Piano (Solo) Read Beach Day!!! His up and down aerials utilize belly armor, but their utility is situational due to their hitboxes being separated from K. Rool's belly. His special moves have a wide array of uses as well, with several efficient projectiles; the Blunderbuss is useful for edgeguarding purposes (such as forcing a situation where the opponent has to recover low, allowing for a down aerial) and throws out a Kannonball that can be sucked back in and aimed in a few directions. Shifts his eyes left and right before ending with a triumphant pose. Like up smash, there are intangibility frames on K. Rool's head during the attack, making it disjointed and allowing it to beat projectiles or some other even reasonably disjointed moves such as. The plank animation weakly. 6 thoughts on “ [SSBU Direct] King K. Rool in Super Smash Bros. 2 Drops from the sky with his arms crossed before chuckling. When short hopped, this move can allow K. Rool to move onto a platform, allowing for some movement options, and significantly helps with the issue of the move having high endlag. Todos It also confirms out of a down tilt bury at 70%, usually killing the opponent. It is also highly effective out of down throw, as it is able to hit opponents who mash out, being an effective kill-confirm at around 90-110%. The quake is extremely weak, but it covers the high ending lag of the move somewhat, and it can occasionally lead to a forward tilt. Since K. Rool can drop through platforms while still being able to move slightly, he can limit the opponent's options to get out of the ledge. All of his smash attacks are incredibly powerful, and coupled with their unique traits and the belly armor on his up and down smashes, allow for very effective punishment. This gives the move a ton of utility as a neutral spacing tool, kill move, combo starter, decent air-to-air option against some characters, as a decent although situational edgeguard option, for catching jumps and even as an occasional punish out of his burying moves. From SmashWiki, the Super Smash Bros. wiki, This article is about King K. Rool's appearance in, Donkey Kong Country 2: Diddy's Kong Quest, Donkey Kong Country 3: Dixie Kong's Double Trouble, Southern Louisiana Ultimate Power Rankings, Victory Road - Pokémon Ruby / Pokémon Sapphire, Main Theme - Pokémon Red & Pokémon Blue (Melee), https://ausmash.com.au/rankings/queensland%20smash%20ultimate%20power%20rankings/q1%202020, https://twitter.com/SMRAI_Esports/status/1247694440464027653, https://twitter.com/GermanSmashCom/status/1218163564227117056, https://smash.gg/rankings/super-smash-bros-ultimate/series/kansas-city, Source Gaming — More Information about the Smash Direct (Famitsu Gaming), https://www.ssbwiki.com/index.php?title=King_K._Rool_(SSBU)&oldid=1504977, A three hit combo consisting of a sumo-esque palm strike (comes out on frame 4), a claw swipe (frame 3), then a front kick (frame 5). King K Rool is one of the most interesting ,and uinque, characters introduced in Smash Bros Ultimate. King K. Rool Comes Aboard! These model ports are NOT allowed to be posted on the Source Filmmaker Workshop unless I, RandomTBush, do so myself. Ultimate - The Rivals - Nintendo Switch, Super Smash Bros. Has a Tether His below-average speed spells trouble for him in certain matchups, and can make him easier to zone. Games, systems, and amiibo sold separately. Side Taunt: K. Rool viciously snaps forward, similar to Bowser's side taunt. However, his gold-plated belly and waist-long cape, are based off his appearance in the original Donkey Kong Country. SSBU +29 ↺3 Super Smash Bros. King K. Rool starts the battle on Kongo Falls. King K. Rool’s ledge attack deals 10 damage to enemies while the wake up attack will deal 7 damage to enemies. Reaches out quickly with great range. Watch how he recovers and NEVER get near him if he is not recovering in the air. This is a model pack that contains King K. Rool and his tools from the game Super Smash Bros. His side blunderbuss and crownmerang are projectile based, and has a very style-focused playstyle, with his meteor-smashing back air and down air, and his "K. Roolicide" where the crocodile king sucks his opponent into his neutral specialand launch them out to the blast zone (even though K. Rool can possibly still recover from it).

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